About morrow1nd
Arc is our main skill - it comes with high base damage, decent cast time, shock chance & -effect and a more damage modifier for each remaining chain. This simply means that if for example your Arc can chain 7x and there's nothing to chain to, then it will get a 105% (7.15%) more damage multiplier for that hit. How are 'increased' and 'more' spell damage modifiers calculated? I'd like somebody to tell me how I can calculate stuff like this for the following example: We have a level 20 arc gem (39-738 lightning damage). Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to both the original damage type it was converted from, and the new damage type that it was converted to. Damage conversion is used by modifiers on skills, passive skills, equipment, and monsters. Silent Steps: 5% reduced dmg taken from blinded enemies (and remember, we blind all nearby enemies). So, if a blinded enemy does elem dmg to us, we will take only 100-5-5 = 90% of his dmg. If we have Fortify atm, only 70%. If there are two rares or more, 60% If we have the Harbinger of Focus buff at this moment, 40%. May 27, 2016 More dmg is always your current overall damage multiplied by that number, thats why support gems or pain attunment are huge dmg spikes. You probably already take increased damage from many sources that 10 percent is close to nothing, like maybe%2 percent difference at the end, but that 60 more damage is literally what it says, you deal 60%.
Do More Dmg To Blinded Poe Song
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How to make rogues more 'fun' to play
morrow1nd posted a topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)Hey guys, I was wondering if its possible to make assassin/melee rogues more fun to play Easy mechanic solutions such as: - Evasion : %10 incoming attacks have a chance to miss or reduced chance to hit the rogue - Rogues can lay traps in combat 2/per rest (with reduced accuracy ofc.since trappin is their main role, also for rangers) - shadowing beyond is 2/per encounter (please? ) - Backstab: also triggers for blinded characters (x1,5 dmg instead of 2 ) So what do you think of these changes? And do you guys have something else in mind which makes assassin style rogues more fun to play ? PS: Can anyone mod these btw ? xDApologies to Obsidian
morrow1nd replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)As a big bad grognard i do love/respect ALL backers and the company that working hard to bring us an epic cRPG experience But i think you are just overreacting. Yes there are tense discussions but never toxic ones (as far as i see ) Afterall we are civilized and passionate group whom has only one purpose and we call it PoEHow Should Obsidian Market Pillars of Eternity
morrow1nd replied to Grape_You_In_The_Mouth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It should adress the challange of merciless tactical combat and the story that aint about saving the world.again.. xD New kids arent prepared for this! (especially against the beetles!) u dig it ?Saving the Wizard Class
morrow1nd replied to Mr. Magniloquent's topic in Backer Beta DiscussionHas to be quoted. Well said man. And i'd like to add Magic is a finite source of asset, you can cast it only few times per rest. In a game with no rest spam, damage of spells should be on par with 'impact' because you have a casting time and have to choose the exact spell that party needs in the right time and at right place. (hurray friendly fire!)Low int dialog.
morrow1nd replied to TheisEjsing's topic in Pillars of Eternity: General Discussion (NO SPOILERS)U surely wouldn't expect low int dialog be in game xD I bet 4M dollars has already been spent and they work hard for the sake of new IP I just hope Obsidian gathers good amount of income from PoE so they could make a good expansian and PoE II. Btw is there a joke behind ' Bending the Wookie ' ??392 Discussion
morrow1nd replied to Sensuki's topic in Backer Beta Discussion^ That paragraf should be taken seriously. Somethings just seem better on paper* ^ I disaggree it seems more manageble right now. ^ No i dont. PoE is the new meta. u dig it. ^ If you gonna play PoE you should learn to respect the Beetle Squadron! ^ May be instead of QQ'in we should learn to adabt the hard encounters. No oldschooler afraids of challanges even when it comes from insects! ^ I WOULD JUST FIREBALL THE SCENE. ^ Dear Nakia, for once write something less sensible.. !1!!. ^ This is the good summary of 392-bb. Totally agree with you sensuki. Shared health pool makes absolutely no sense. I'm really not enjoying that class. ^ I have to disaggree to that. Place your beast at more tactical position. It's not a fighter or paladin that can carry the burden of heavy combat. Use it more cauitously. be defensive or be more selective at targeting. And for the Ranger damage i would say after picking some reasonbale talents/points. its just ZOMG.i've tried itSaving the Wizard Class
morrow1nd replied to Mr. Magniloquent's topic in Backer Beta DiscussionI think we should stop QQ'in about wizards now. 392 bb seems to be on the good way for caster classes. I dont know whats happens to me after reading the sensible comments of Nakia..A Plea for better communication of changes/better patch notes
morrow1nd replied to Sensuki's topic in Backer Beta DiscussionI aggree we should be more productive when criticising. May be overreaction causes them to be more careful when explaining the recent changesA Plea for better communication of changes/better patch notes
morrow1nd replied to Sensuki's topic in Backer Beta DiscussionCan we blame Mr. Josh for this one too ? If thats the case i'm with Sensuki :AKA: The PillarSaving the Wizard Class
morrow1nd replied to Mr. Magniloquent's topic in Backer Beta DiscussionThe game itself is burst damage festial now. I remember times when a brittle fkn npc wizard casting some enchanment spell or scroll, i was wetting my keyboard in fear! how can i stop him? What does he casting ? Is it Chaos, Fear or Confusion.. OMG.half the party is gone xD We wanted an IE game guys, please consider what kind of feeling we want when playing the game. New players doesnt gonna play this game more than DA:I or some new sh.t. All the guys here (*cough. loyal customers.cough*) wanted to play in BG and Torment kind of game. Bring the old magic system back with reduced duration timers and some kind of revamps. But dont make us play the game with this magic system. Its nothin more than a burst damage festival. No need for tactic or what so ever. Save the wizard class!! All hail to the spell school system!!Should high intelligence decrease spell casting time
morrow1nd replied to morrow1nd's topic in Pillars of Eternity: General Discussion (NO SPOILERS) World of warships mac download.Mac os x mountain lion free download. Mac OS X Mountain Lion 10.8.5 Free Download. Overview and Screenshots. Mac OS X Mountain Lion 10.8.5 is an updated version of Apple's Mac OS X, which brings some innovation and, as usual, improves the overall experience for users of Apple products. Mac OS X Mountain Lion 10.8.5 interface and icons. Free download and experience Apple’s OS X 9th edition with brand new features. Mac OS X Mountain Lion: Product Review: Apple’s 9th edition of OS X series is here with some exciting new features that are ever needed to be existent. IOS users got a definite recognition of the operating system, back in 2012 when the product was made available. Mac OS X Mountain Lion 10.8.5 Free Download DMG. If you search on the internet a Mac OS X Mountain Lion 10.8.5 DMG Files So, you come to the right place now a day shares with you a Mac OS Powerfull operating system latest upgraded Mountain Lion 10.8.5 developed by Apple Inc. In This Version, MAC OS X Mountain Lion 10.8.5 added an exciting new feature to more improve the work and enjoy or also. Dec 27, 2017 Download Mac OS X Mountain Lion 10.8.5 latest version standalone offline DMG image for your Apple computer. Mac OS X Mountain Lion 10.8.5 is a very powerful and reliable operating system for your Macintosh computer with different enhancements and improvements. Sep 18, 2017 Download Mac OS X Mountain Lion 10.8.3 DMG free standalone complete image for 32-bit and 64-bit. Mac OS X Mountain Lion V10.8.3 is a very powerful and reliable Macintosh Operating System for all the users.Well if we add dex to the formula these attributes should at least have some effect on spell casting time. shouldnt theyShould high intelligence decrease spell casting time
morrow1nd posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)Also, the users can easily master the audio files and compose custom music. Use piano roll and map the music. This powerful application supports audio files in the audio files and makes use of numerous rhythmic tools to correct the audio files. A powerful set of correction tools are there with a variety of effects, sound and mastering tools along with file production feature to enhance the workflow. Control the MIDI content and connect to the MIDI controller. https://tuqbba.weebly.com/ableton-live-10-free-download-mac.html.Intelligence should add more for a spell casting class doesn't it Also is it possible for us to choose vertically lined spell level list which might widen our options in combat instead of clicking them one by oneUpdate #84: Welcome to the Backer Beta
morrow1nd replied to BAdler's topic in Pillars of Eternity: Announcements and NewsxC4xB0s there any other fellow backer that has the beta key but cant play the game ? i ll play the beta for him/her. Just pick the class&race and ill roleplay as hired foreign mercenary to give Intel about the new territories. ;D i will send letters with my limited english ;p (this might be fun)Update #71: The Heavy Hitters: Rogues and Rangers
morrow1nd replied to BAdler's topic in Pillars of Eternity: Announcements and Newsquick call The Urquhart, i remember listening to his radio interview and he was talking about IE games =) BTW I'd love to see how you guys doing with animations Lastly, my vote goes to 'The Frontliners' for the next updateUpdate #71: The Heavy Hitters: Rogues and Rangers
morrow1nd replied to BAdler's topic in Pillars of Eternity: Announcements and NewsGreat update guys, would love to play with a rogue So whos the heavy hitter of casters ? Does that mean heavy magical damage oriented IE games shifted to heavy pyhsical damage ? :/ Reminds me online RPG games somehow ( not counting cipher because its hybrid and they cant target ground )
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I've been playing this game for three months now and as every begginer having stupid charachters that suck alot, and I understand that. But once I was playing then a Voltaxic Rift dropepd to me. I got so excited and made a build about it but this time copied some build from a guy who was really high ladder in hardcore talisman. The build is reaching 9K dps on lightning arrow without auras. (13K with auras) at six link while every gem is level 19. (Lighting arrow, GMP, Wed, Added lighting, Increased crits, and Increased crit damage) I've noticed that a person from who I am copying the build is reaching 38K dps while using chain. I have noticed that people recommend chain for voltaxic rift and I have tried to use it but dps gets so disgusting that my charachter gets unplayable. (It was level 18 chain not level 1!) But I was like, okay he probably has 20% quality gems and corrupted level 21s. But after a while I've saw a blade vortex build from one person and it inspired me to play it. I've created my own blade vortex and stuff and I am pretty happy about it. I can beat atziri but not guaranteed without dying and I did tier 14 map with not difficult mods and easy boss deathless. (Blade Vortex, Spell Echo, Faster Casting, Added Fire Damage, Increased Duration, Controlled Destruction.) (They are all level 20) My tooltip of blade vortex goes 9K without auras. While person who inspired me to play blade vortex says he has 50K. But okay still no worrying, I ain't begginer no longer, lemme put some 20% quality gems. As spell echo reduces 10% of your damage to gives you 70% cast speed, I have 20% quality spell echo that gives you those 10% damage back. Guy from who I saw the blade vortex said that it should increase my damage by alot. And it makes sence I expected a good number 10% damage is huge. I equipped the level 20 and 20% quality instead of just level 20 one to gain a full 200 extra dps. When I don't have spell echo I have 6 and something K dps. Idk where 10% of 6k or 10k is 200 especially with damage nodes from skill tree and all that stuff. Then I equipped 20% quality added fire damage instead of 0% quality one, to get 20 extra dps. Yeah 20. While now I am completly confused, I went to the Pohx and Mathilifications, youtube channels. They have played some blade vortex. Pohx currently plays some kinda blade vortex in hardcore perandus. I've entered his video to see how they are doing high tier maps and uber atziri on a FIVE LINK. My mind is completly blown. In arsenal map he stacks 5 blades shathering everything around himself, while I need 40 blades for that. If someone can please explain the game to me. To view my charachter in the case you want to see my gear skill tree and all that: https://www.pathofexile.com/account/view-profile/TheHotGrill/characters Search for VortexClubParty charachter. Last bumped on Apr 4, 2016, 10:50:29 PM | Posted by TheHotGrill on Apr 3, 2016, 3:22:21 PM |
You are a new player, try to understand mechanics and things, there are a lot of maths included when you make own builds. And do not compare your dps to streamers who get stuff for free, every roll matters on items, probably they even have gg jewels and in HC they have like aurabots and cursebots in the party. Your voltaxic hase a low end roll and you don't have static electricity in your skill tree. So judging just by this, you miss out on like 250-300 flat lightning dmg. Also getting flat lightnign dmg on jewelry and quiver is important. Theese are just some little things. TL;DR you could have 2 times the dmg on voltaxic if you used static electricity in the tree, you pathed by the jewel sockets, you did not take them, this is why copying builds from 'pros' is never a good idea. As for atziri it is not a faceroll fight, it is about dodging things, you have to practise it. 4.0 patch notes * Armor sources have been replaced with condensed milk. Players can't feel the difference at all | Posted by krenderke on Apr 3, 2016, 3:33:42 PM |
For a newbie, I'd highly recommend you don't play Voltaxic builds, and ESPECIALLY not an attack build made by Mathil. The reason why Mathil builds look so powerful is because he is an incredible player. What I mean by that is he has absolutely amazing gear on every toon. For that reason, most Mathil builds are newb traps, and it can be almost impossible to compete with his DPS as an unexperienced player. I have a few tips for your Voltaxic build: 1. Don't use Snakebites. You can easily replace your Snakebite with a rare pair of gloves. You NEED attack speed and flat lightning on your gloves. 2. Fix your links Really, I wouldn't recommend playing a Voltaxic build without a 6L. The damage boost from a 6L is just way too significant. If you need a 6l, I recommend you do the Chains that Bind divination card set. Eventually, you'll get an evasion base. Just craft res and life on it, and you'll be good to go. For your Voltaxic, do NOT use Phys to Light and Added Fire. Those supports scale off your PHYSICAL damage, which you have almost none of. The recommended links for Blast Rain are: Blast Rain + WED + Conc effect + Poison + Added Lightning For Lightning Arrow, use: Lightning Arrow + GMP + Chain + WED + Added Lightning + Void Manip 3. Divine your Voltaxic. The roll on your Voltaxic is pretty gross. Not much more to say. 4. Improve your jewellry/quiver. For your rings, you NEED at least the Elreon roll for added lightning damage. You also need at least a 30% WED roll. This is integral to achieving high DPS, especially on a build like Voltaxic, which relies entirely on flat lightning damage. For your quiver, you should go for WED and Crit Multi at the least. Accuracy is also a nice stat. 5. Your tree is horrible, to say the least. I HEAVILY recommend you look at Mathil's tree. There's way too much that needs to be fixed here, and I can't possibly fit it in this reply. 6. Don't be a Deadeye. IMO, Deadeye is pretty bad for Voltaxic. You really don't need the additional chain, as you're already one shotting literally every pack up to red maps. I highly recommend Raider. Avatar of the Slaughter will GREATLY improve your clear speed and DPS. There are a few more tips, those are just some of t he most important ones, in no particular order. If you need any more advice, you can PM me. | Posted by on Apr 3, 2016, 4:36:26 PM |
' We can at least shed some light on what happened here. Echo gem has a '10% less damage' penalty which is a standalone 0,9 multiplier to your damage. However, '10% increased damage' is additive with your other damage increases so it's big only very early in the game, later on it would be equivalent to 2-3% more damage at most. If you want to know exactly why aren't you having the kind of DPS someone else has you should compare your builds apple by apple. I can assure you they haven't sold their souls to Kitava or anything, you're just a few pieces short of the whole puzzle, and that can be pretty big in endgame. Есть один путь - наверх! ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | Posted by on Apr 3, 2016, 5:01:30 PM |
' With Cast on crit and exalts 'Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms.' | Posted by on Apr 3, 2016, 10:40:48 PM |
Most people buff themselves up heaps before taking screenshots like that. For LA, you'd want to use Wrath and Herald of Thunder at least. But they will probably have flasks on too, like Diamond flask and onslaught flask on etc.. (And also maybe a shrine!) Also note that you can increase your lightning arrow DPS by a lot if you have more added lightning damage on gear. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron on Apr 4, 2016, 12:05:52 AM | Posted by dudiobugtron on Apr 4, 2016, 12:04:48 AM |
Guys, I didn't focus my thread really on voltaxic rift char, it's more focused on vortex. I reworked my build, instad of dual wielding dagger, i've put pledge of hands, I stand on 7 link now and my dps is still 10K. I have a friend who plays a support charachter and has 13 auras on his charachter, he says that he usually doubles peoples dps but when I play with him I have 14K dps. My game must be bugged so hard. There's no way I can have this much dps while having all this! | Posted by TheHotGrill on Apr 4, 2016, 12:56:25 PM |
You cant compare your vortex to pohx build, you just cant. Its nothing similar, he uses bladevortex to apply curses and essence worm ring for hatred which you dont use at all (major DPS loss). He also has no mana reserved and uses that 60% increased spell dmg jewel. AND he is a scion with leech from marauder ascendancy cant remember which one so he doesnt need warlords mark. Totally different build in all aspects. | Posted by vvooee on Apr 4, 2016, 1:09:44 PM |
Your blade vortex tree has around 10 different problems, including some inefficient pathing. You're missing life nodes that are literally right on your path, you get some crit nodes but not the best ones near shadow, you didn't pick up a jewel socket for 1 point. Main problem is stretching yourself too thin honestly. (2 points for 5% cast speed?) Another problem is your ascendancy class. It's not helping you much. Full crit assassin with deadly infusion/toxic delivery is what would boost your dps to 50k+. Warlord's mark/vaal pact to not die instantly on reflect. Poison gem would also add way more damage than added fire when you factor in all that increased duration (yes skill duration affects poison duration). My honest opinion would be that you need to roll another shadow from scratch, it would take far too many regret orbs to salvage your current build. https://www.pathofexile.com/passive-skill-tree/AAAABAYBAAPuBAcFQgceCPQN0Q5ID6sQkhEtES8RlhXtFr8W8xzcHb4gbiL0JIsmPCaVKPoqCyo4LJwvnTGeMjIzhzWSNj06WDrhPV9Bh0GWRZ1JUUyOTLNN41AwUlNTUlS9VUtVxlxAXfJfKmHiYqxjQ2SdakNqjGwLbIxtGXBSdf18g35Zf8aCx4PbhG-EooUyidOMNo8aj_qTJ5UulouXlZf0muCdqqEvotmmV66zsNi00bVItz64k7xvvOq-isBUwzrIDMgUy73QH9D11ELVudi92YbjhOaB62Pr5Ovu6_Xv6_DV8h3yRfVv-ej-Cv6P This is a general idea of what to go for, while still using mind over matter. You'll probably want a doedre's damning to dual curse with warlord's mark/assassin's mark. Last edited by darkmark009 on Apr 4, 2016, 2:02:20 PM | Posted by on Apr 4, 2016, 1:29:31 PM |
To get high dps you need really good synergy between your tree + gear + skill gems. That's only partly the case with your build. First, you travel too far on your passive tree (Scion life wheel, double curse) so you are left with not enough passive points. Second, you take various nodes that increase your maximum mana and Mind over Matter, which is a good combination - but then you reserve almost all your mana (if I understand it correctly) for Herald + Blasphemy + Clarity, making all those nodes pretty useless. Third, your increased damage from tree + gear is rather low, you have about 260% increased damage only. My self-cast builds usually have 350+. Since you don't profit from elemental damage increases you really want to max out on jewels with physical/spell damage or cast speed, depending on your path there are three or four jewel slots you can take for two or less points each. Fourth, I don't know which build inspired you but most Blade Vortex builds go for critical strikes, which - if built correctly and with good gear - can reach pretty good DPS. Not to say it can't be done without critical strikes though. scroogetemplar / scroogewitch / scroogemarauder Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856 | Posted by scrooge999 on Apr 4, 2016, 2:23:40 PM |
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